BOSSES OF THE LANDS BETWEEN
Complete strategies for all 165 bosses — from Soldier of Godrick to the Elden Beast
MARGIT, THE FELL OMEN
Stormveil Castle
The Erdtree's first gatekeeper. A skill check disguised as a wall.
GODRICK THE GRAFTED
Stormveil Castle
First shardbearer. Phase 2 grafts a dragon's head onto his arm.
TREE SENTINEL
Limgrave (overworld)
An infamous early-game wall placed in plain sight to set expectations.
SOLDIER OF GODRICK
Cave of Knowledge
Tutorial boss. Designed to be lost to, then beaten on retry.
STRAY MIMIC TEAR
Nokron, Eternal City
Mirrors your loadout. Unequip everything before the fight to trivialize it.
FLYING DRAGON AGHEEL
Dragon-Burnt Ruins
First dragon. Mount Torrent, hit the legs, dismount when grounded.
BEASTMAN OF FARUM AZULA (GROVESIDE CAVE)
Groveside Cave
Common early-game test for parry timing.
PATCHES
Murkwater Cave
Lower his HP to ~25%, then he begs for mercy and joins your story.
BLOODHOUND KNIGHT DARRIWIL
Forlorn Hound Evergaol
Aggressive teleport-strike pattern. A skill check for dodging directionally.
LEONINE MISBEGOTTEN
Castle Morne
Aerial slam attacks. Stay close to bait his slow leaping move.
ERDTREE AVATAR (WEEPING PENINSULA)
Minor Erdtree, Weeping Peninsula
Massive root club. Roll forward into its attacks to stay under the swing arc.
ANCIENT HERO OF ZAMOR
Weeping Evergaol
Acrobatic frost warrior. Watch for ground frost AoE before close attacks.
RED WOLF OF RADAGON
Raya Lucaria Academy
Magic wolf with delayed sword projectiles. Close the gap and stay close.
RENNALA, QUEEN OF THE FULL MOON
Raya Lucaria Academy
Phase 1 = puzzle (hit golden students). Phase 2 = pure sorcery duel.
ROYAL KNIGHT LORETTA
Carian Manor
Phantom knight on horseback. Magic projectiles and a great glaive.
MAGMA WYRM MAKAR
Ruin-Strewn Precipice
Stay close and circle right; most attacks miss behind it.
GLINTSTONE DRAGON SMARAG
Meeting Place
Easiest large dragon. Mount Torrent and chip the legs.
TIBIA MARINER (LIURNIA)
Liurnia coastline
Skeletal summoner. Drops Death Root, easy with Torrent.
ALECTO, BLACK KNIFE RINGLEADER
Ringleader's Evergaol
Hyper-aggressive Black Knife assassin. Demands perfect dodge timing.
STARSCOURGE RADAHN
Redmane Castle
Festival fight. Use the 8 NPC summon signs liberally — it's intended.
COMMANDER O'NEIL
Swamp of Aeonia
Summons rotted soldiers. Kill them or anti-rot consumables save the day.
DECAYING EKZYKES
Caelid (overworld)
Scarlet Rot dragon. Bring Preserving Boluses or kill quickly.
PUTRID AVATAR (CAELID)
Minor Erdtree, Caelid
Rot-infused Erdtree Avatar. Distance is your enemy — stay under the swings.
MAGMA WYRM (GAEL TUNNEL)
Gael Tunnel
Smaller magma wyrm. Drops Moonveil-tier weapons in adjacent area.
GODSKIN APOSTLE (CAELID)
Divine Tower of Caelid
Stretchy spear thrust patterns. Roll into the thrust, not away.
TIBIA MARINER (SUMMONWATER)
Summonwater Village
Rewards Skeletal Militiaman ashes — best low-level summon.
GODSKIN NOBLE
Temple of Eiglay
Bloats up and rolls. Stand at his side to avoid the rolling crush.
RYKARD, LORD OF BLASPHEMY
Volcano Manor
Gimmick fight — use the Serpent-Hunter spear in the boss room. Trivial otherwise.
ABDUCTOR VIRGINS
Volcano Manor
Two-against-one. Funnel them through doorways to fight one at a time.
ULCERATED TREE SPIRIT (ALTUS)
Altus Plateau
Massive serpentine spirit. Lock to legs, not the body camera-trap.
FALLINGSTAR BEAST (ALTUS)
Altus Plateau
Stay under its body. Most attacks miss when you're hugging the front leg.
GODEFROY THE GRAFTED
Auriza Hero's Grave (Evergaol)
A reused Godrick fight with more HP. Bigger rune reward.
MORGOTT, THE OMEN KING
Leyndell, Royal Capital
Hyper-aggressive holy weapons summon. The dance never lets up.
GODFREY, FIRST ELDEN LORD (SHADE)
Leyndell, Royal Capital
Mandatory before Morgott. Ground stomps with delayed AoE rings.
DRACONIC TREE SENTINEL (CAPITAL)
Outside Capital
Larger Tree Sentinel with lightning. Stay on Torrent for mobility.
ESGAR, PRIEST OF BLOOD
Mohgwyn Palace dungeon
Blood priest. Anti-bleed weapons recommended.
FIRE GIANT
Mountaintops of the Giants
Phase 1: attack the wound on its leg. Phase 2: stay under the body.
BOREALIS THE FREEZING FOG
Freezing Lake
Ice breath dragon. Mount Torrent and circle clockwise.
GODSKIN DUO
Crumbling Farum Azula
Shared HP pool. Sleep pots stagger both. One of the most criticized fights.
MALIKETH, THE BLACK BLADE
Crumbling Farum Azula
Phase 2 is one of the fastest fights in the game. Mimic Tear shines here.
BEAST CLERGYMAN
Crumbling Farum Azula
Phase 1 of Maliketh. Aggressive but readable claw combos.
DRAGONLORD PLACIDUSAX
Crumbling Farum Azula (optional)
Optional five-headed ancient dragon. Stay under the chest.
SIR GIDEON OFNIR, THE ALL-KNOWING
Ashen Capital
Casts spells of bosses you've killed. Rush him before he settles in.
GODFREY, FIRST ELDEN LORD / HOARAH LOUX
Ashen Capital
Phase 2 he abandons his weapon for raw wrestling. Spacing decides survival.
RADAGON OF THE GOLDEN ORDER / ELDEN BEAST
Erdtree Sanctuary
Final boss. Radagon is a duel; Elden Beast is a marathon with bad camera.
MOHG, LORD OF BLOOD
Mohgwyn Palace
Bleed lord. Mohg's Shackle skips phase 1 setup entirely.
MOHG, THE OMEN
Subterranean Shunning-Grounds
Optional, weaker version of Mohg. Hidden in the capital sewers.
ELEMER OF THE BRIAR
Shaded Castle
Wields the floating Marais Executioner's Sword. Telegraph-heavy but deadly.
REGAL ANCESTOR SPIRIT
Siofra River Well
Optional ancestral stag. Drops a remembrance for a sacred sword.
LICHDRAGON FORTISSAX
Deeproot Depths
Required for Fia's ending. Death lightning AoE is the main threat.
ASTEL, NATURALBORN OF THE VOID
Lake of Rot
Cosmic horror. The grab is its only one-shot — dodge it left.
VALIANT GARGOYLES
Siofra Aqueduct
Two-on-one with poison. Burn the first one fast before the second arrives.
ANCESTOR SPIRIT
Siofra River
Easier version of Regal Ancestor. Holy damage shines.
LORETTA, KNIGHT OF THE HALIGTREE
Miquella's Haligtree
Stronger version of Royal Knight Loretta. Same patterns, tighter timing.
MALENIA, BLADE OF MIQUELLA
Elphael, Brace of the Haligtree
The hardest fight. Waterfowl Dance has three distance-based counters.
MESSMER THE IMPALER
Shadow Keep
Marika's hidden son. Phase 2 unleashes serpents — back away from the head.
PROMISED CONSORT RADAHN
Enir-Ilim
DLC final boss. Phase 2 holy beam relentlessly criticized in the patch cycle.
RELLANA, TWIN MOON KNIGHT
Castle Ensis
Carian noble. Dual-wielding moon swords with fire and frost.
DIVINE BEAST DANCING LION
Belurat Tower Settlement
DLC first major boss. Elemental shifts (lightning/frost/storm) per phase.
PUTRESCENT KNIGHT
Stone Coffin Fissure
Skeletal horse-knight. Constant mounted attacks.
COMMANDER GAIUS
Cathedral of the Forsaken
Boar charge opener kills runs. Pillar to the right of the entrance blocks it.
SCADUTREE AVATAR
Scadutree's Summit
Massive root-form sentinel. Most attacks have huge wind-up windows.
MIDRA, LORD OF FRENZIED FLAME
Midra's Manse
DLC's frenzied flame boss. Avert your gaze during phase transition.
BAYLE THE DREAD
Jagged Peak
Three-legged dragon. Side dodge into the body, never away.
METYR, MOTHER OF FINGERS
Cathedral of Manus Metyr
Source of the Two Fingers' lore. Phase 2 grows a third leg with new attacks.
ROMINA, SAINT OF THE BUD
Church of the Bud
Centipede saint. Scarlet rot pools cover the arena.
DEATH KNIGHT (TIBIA RIDER)
Charo's Hidden Grave
Aggressive holy-vulnerable knight. Sacred ash of war shreds it.
FALLINGSTAR BEAST (DLC VARIANT)
Land of Shadow
DLC version of the field gravity beast. Higher damage values.