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BOSSES OF THE LANDS BETWEEN

Complete strategies for all 165 bosses — from Soldier of Godrick to the Elden Beast

MARGIT, THE FELL OMEN

Stormveil Castle

FIELD

The Erdtree's first gatekeeper. A skill check disguised as a wall.

Difficulty
3/10

GODRICK THE GRAFTED

Stormveil Castle

FIELD

First shardbearer. Phase 2 grafts a dragon's head onto his arm.

Difficulty
3/10

TREE SENTINEL

Limgrave (overworld)

FIELD

An infamous early-game wall placed in plain sight to set expectations.

Difficulty
3/10

SOLDIER OF GODRICK

Cave of Knowledge

FIELD

Tutorial boss. Designed to be lost to, then beaten on retry.

Difficulty
1/10

STRAY MIMIC TEAR

Nokron, Eternal City

FIELD

Mirrors your loadout. Unequip everything before the fight to trivialize it.

Difficulty
2/10

FLYING DRAGON AGHEEL

Dragon-Burnt Ruins

FIELD

First dragon. Mount Torrent, hit the legs, dismount when grounded.

Difficulty
2/10

BEASTMAN OF FARUM AZULA (GROVESIDE CAVE)

Groveside Cave

FIELD

Common early-game test for parry timing.

Difficulty
1/10

PATCHES

Murkwater Cave

FIELD

Lower his HP to ~25%, then he begs for mercy and joins your story.

Difficulty
1/10

BLOODHOUND KNIGHT DARRIWIL

Forlorn Hound Evergaol

FIELD

Aggressive teleport-strike pattern. A skill check for dodging directionally.

Difficulty
2/10

LEONINE MISBEGOTTEN

Castle Morne

FIELD

Aerial slam attacks. Stay close to bait his slow leaping move.

Difficulty
2/10

ERDTREE AVATAR (WEEPING PENINSULA)

Minor Erdtree, Weeping Peninsula

FIELD

Massive root club. Roll forward into its attacks to stay under the swing arc.

Difficulty
2/10

ANCIENT HERO OF ZAMOR

Weeping Evergaol

FIELD

Acrobatic frost warrior. Watch for ground frost AoE before close attacks.

Difficulty
2/10

RED WOLF OF RADAGON

Raya Lucaria Academy

FIELD

Magic wolf with delayed sword projectiles. Close the gap and stay close.

Difficulty
2/10

RENNALA, QUEEN OF THE FULL MOON

Raya Lucaria Academy

FIELD

Phase 1 = puzzle (hit golden students). Phase 2 = pure sorcery duel.

Difficulty
2/10

ROYAL KNIGHT LORETTA

Carian Manor

FIELD

Phantom knight on horseback. Magic projectiles and a great glaive.

Difficulty
3/10

MAGMA WYRM MAKAR

Ruin-Strewn Precipice

FIELD

Stay close and circle right; most attacks miss behind it.

Difficulty
3/10

GLINTSTONE DRAGON SMARAG

Meeting Place

FIELD

Easiest large dragon. Mount Torrent and chip the legs.

Difficulty
2/10

TIBIA MARINER (LIURNIA)

Liurnia coastline

FIELD

Skeletal summoner. Drops Death Root, easy with Torrent.

Difficulty
1/10

ALECTO, BLACK KNIFE RINGLEADER

Ringleader's Evergaol

FIELD

Hyper-aggressive Black Knife assassin. Demands perfect dodge timing.

Difficulty
4/10

STARSCOURGE RADAHN

Redmane Castle

FIELD

Festival fight. Use the 8 NPC summon signs liberally — it's intended.

Difficulty
4/10

COMMANDER O'NEIL

Swamp of Aeonia

FIELD

Summons rotted soldiers. Kill them or anti-rot consumables save the day.

Difficulty
3/10

DECAYING EKZYKES

Caelid (overworld)

FIELD

Scarlet Rot dragon. Bring Preserving Boluses or kill quickly.

Difficulty
3/10

PUTRID AVATAR (CAELID)

Minor Erdtree, Caelid

FIELD

Rot-infused Erdtree Avatar. Distance is your enemy — stay under the swings.

Difficulty
3/10

MAGMA WYRM (GAEL TUNNEL)

Gael Tunnel

FIELD

Smaller magma wyrm. Drops Moonveil-tier weapons in adjacent area.

Difficulty
2/10

GODSKIN APOSTLE (CAELID)

Divine Tower of Caelid

FIELD

Stretchy spear thrust patterns. Roll into the thrust, not away.

Difficulty
3/10

TIBIA MARINER (SUMMONWATER)

Summonwater Village

FIELD

Rewards Skeletal Militiaman ashes — best low-level summon.

Difficulty
1/10

GODSKIN NOBLE

Temple of Eiglay

FIELD

Bloats up and rolls. Stand at his side to avoid the rolling crush.

Difficulty
3/10

RYKARD, LORD OF BLASPHEMY

Volcano Manor

FIELD

Gimmick fight — use the Serpent-Hunter spear in the boss room. Trivial otherwise.

Difficulty
2/10

ABDUCTOR VIRGINS

Volcano Manor

FIELD

Two-against-one. Funnel them through doorways to fight one at a time.

Difficulty
3/10

ULCERATED TREE SPIRIT (ALTUS)

Altus Plateau

FIELD

Massive serpentine spirit. Lock to legs, not the body camera-trap.

Difficulty
4/10

FALLINGSTAR BEAST (ALTUS)

Altus Plateau

FIELD

Stay under its body. Most attacks miss when you're hugging the front leg.

Difficulty
3/10

GODEFROY THE GRAFTED

Auriza Hero's Grave (Evergaol)

FIELD

A reused Godrick fight with more HP. Bigger rune reward.

Difficulty
3/10

MORGOTT, THE OMEN KING

Leyndell, Royal Capital

FIELD

Hyper-aggressive holy weapons summon. The dance never lets up.

Difficulty
4/10

GODFREY, FIRST ELDEN LORD (SHADE)

Leyndell, Royal Capital

FIELD

Mandatory before Morgott. Ground stomps with delayed AoE rings.

Difficulty
4/10

DRACONIC TREE SENTINEL (CAPITAL)

Outside Capital

FIELD

Larger Tree Sentinel with lightning. Stay on Torrent for mobility.

Difficulty
4/10

ESGAR, PRIEST OF BLOOD

Mohgwyn Palace dungeon

FIELD

Blood priest. Anti-bleed weapons recommended.

Difficulty
2/10

FIRE GIANT

Mountaintops of the Giants

FIELD

Phase 1: attack the wound on its leg. Phase 2: stay under the body.

Difficulty
4/10

BOREALIS THE FREEZING FOG

Freezing Lake

FIELD

Ice breath dragon. Mount Torrent and circle clockwise.

Difficulty
3/10

GODSKIN DUO

Crumbling Farum Azula

FIELD

Shared HP pool. Sleep pots stagger both. One of the most criticized fights.

Difficulty
5/10

MALIKETH, THE BLACK BLADE

Crumbling Farum Azula

FIELD

Phase 2 is one of the fastest fights in the game. Mimic Tear shines here.

Difficulty
5/10

BEAST CLERGYMAN

Crumbling Farum Azula

FIELD

Phase 1 of Maliketh. Aggressive but readable claw combos.

Difficulty
3/10

DRAGONLORD PLACIDUSAX

Crumbling Farum Azula (optional)

FIELD

Optional five-headed ancient dragon. Stay under the chest.

Difficulty
5/10

SIR GIDEON OFNIR, THE ALL-KNOWING

Ashen Capital

FIELD

Casts spells of bosses you've killed. Rush him before he settles in.

Difficulty
3/10

GODFREY, FIRST ELDEN LORD / HOARAH LOUX

Ashen Capital

FIELD

Phase 2 he abandons his weapon for raw wrestling. Spacing decides survival.

Difficulty
4/10

RADAGON OF THE GOLDEN ORDER / ELDEN BEAST

Erdtree Sanctuary

FIELD

Final boss. Radagon is a duel; Elden Beast is a marathon with bad camera.

Difficulty
5/10

MOHG, LORD OF BLOOD

Mohgwyn Palace

FIELD

Bleed lord. Mohg's Shackle skips phase 1 setup entirely.

Difficulty
4/10

MOHG, THE OMEN

Subterranean Shunning-Grounds

OPTIONAL

Optional, weaker version of Mohg. Hidden in the capital sewers.

Difficulty
3/10

ELEMER OF THE BRIAR

Shaded Castle

FIELD

Wields the floating Marais Executioner's Sword. Telegraph-heavy but deadly.

Difficulty
3/10

REGAL ANCESTOR SPIRIT

Siofra River Well

FIELD

Optional ancestral stag. Drops a remembrance for a sacred sword.

Difficulty
3/10

LICHDRAGON FORTISSAX

Deeproot Depths

FIELD

Required for Fia's ending. Death lightning AoE is the main threat.

Difficulty
4/10

ASTEL, NATURALBORN OF THE VOID

Lake of Rot

FIELD

Cosmic horror. The grab is its only one-shot — dodge it left.

Difficulty
4/10

VALIANT GARGOYLES

Siofra Aqueduct

FIELD

Two-on-one with poison. Burn the first one fast before the second arrives.

Difficulty
4/10

ANCESTOR SPIRIT

Siofra River

OPTIONAL

Easier version of Regal Ancestor. Holy damage shines.

Difficulty
2/10

LORETTA, KNIGHT OF THE HALIGTREE

Miquella's Haligtree

FIELD

Stronger version of Royal Knight Loretta. Same patterns, tighter timing.

Difficulty
3/10

MALENIA, BLADE OF MIQUELLA

Elphael, Brace of the Haligtree

FIELD

The hardest fight. Waterfowl Dance has three distance-based counters.

Difficulty
5/10

MESSMER THE IMPALER

Shadow Keep

FIELD

Marika's hidden son. Phase 2 unleashes serpents — back away from the head.

Difficulty
5/10

PROMISED CONSORT RADAHN

Enir-Ilim

FIELD

DLC final boss. Phase 2 holy beam relentlessly criticized in the patch cycle.

Difficulty
5/10

RELLANA, TWIN MOON KNIGHT

Castle Ensis

FIELD

Carian noble. Dual-wielding moon swords with fire and frost.

Difficulty
5/10

DIVINE BEAST DANCING LION

Belurat Tower Settlement

FIELD

DLC first major boss. Elemental shifts (lightning/frost/storm) per phase.

Difficulty
4/10

PUTRESCENT KNIGHT

Stone Coffin Fissure

FIELD

Skeletal horse-knight. Constant mounted attacks.

Difficulty
4/10

COMMANDER GAIUS

Cathedral of the Forsaken

FIELD

Boar charge opener kills runs. Pillar to the right of the entrance blocks it.

Difficulty
5/10

SCADUTREE AVATAR

Scadutree's Summit

FIELD

Massive root-form sentinel. Most attacks have huge wind-up windows.

Difficulty
4/10

MIDRA, LORD OF FRENZIED FLAME

Midra's Manse

FIELD

DLC's frenzied flame boss. Avert your gaze during phase transition.

Difficulty
5/10

BAYLE THE DREAD

Jagged Peak

FIELD

Three-legged dragon. Side dodge into the body, never away.

Difficulty
5/10

METYR, MOTHER OF FINGERS

Cathedral of Manus Metyr

FIELD

Source of the Two Fingers' lore. Phase 2 grows a third leg with new attacks.

Difficulty
4/10

ROMINA, SAINT OF THE BUD

Church of the Bud

FIELD

Centipede saint. Scarlet rot pools cover the arena.

Difficulty
5/10

DEATH KNIGHT (TIBIA RIDER)

Charo's Hidden Grave

FIELD

Aggressive holy-vulnerable knight. Sacred ash of war shreds it.

Difficulty
4/10

FALLINGSTAR BEAST (DLC VARIANT)

Land of Shadow

FIELD

DLC version of the field gravity beast. Higher damage values.

Difficulty
4/10