OPTIONAL-REMEMBRANCE

DRAGONLORD PLACIDUSAX

6 min read
Location
Crumbling Farum Azula (optional)
Runes
280,000
HP (NG)
18011
Difficulty
★★★★★
Weak to:Bleed, Lightning

Phase Strategy

Dragonlord Placidusax is the true Elden Lord of a forgotten age — a five-headed dragon waiting at the storm beyond time. This is the most cinematically spectacular fight in the base game, and one of the most mechanically punishing. Unlike other dragons, Placidusax demands precision positioning. Stand in the wrong place for two seconds and you will be annihilated by unavoidable lightning.

The arena is vast, the sky is infinite, and Placidusax uses both against you. This is not a mobility fight. This is a discipline fight.

Phase I — The Storm King

Placidusax opens with his two remaining heads intact. His attacks are deceptively slow — each bite and claw swipe has a full second of wind-up. Do not panic-roll early. The correct strategy is counterintuitive: stay directly beneath his chest and slightly toward his right side (your left when facing him).

From this position:

  • His bite attacks swing over you.
  • His claw swipes miss by inches.
  • His tail sweeps are telegraphed 2 seconds in advance.
  • You can punish every recovery with 1-2 R1s.

The primary threat in phase 1 is his teleport dive. Placidusax vanishes into golden mist, reappears above you, and dive-bombs with both claws extended. The audio cue is unmistakable — a deep rumble followed by wind pressure. Sprint perpendicular to his shadow the moment you hear it. Do not roll. Rolling locks you in place; sprinting keeps you mobile.

Critical: Never lock on during the teleport. The camera will snap skyward and disorient you. Unlock, listen for the rumble, watch for the shadow on the ground, and sprint perpendicular.

Phase II — Golden Lightning

At 50% HP, Placidusax rears back and unleashes Placidusax's Ruin — twin golden laser beams that sweep the entire arena. This is the phase transition. During the cinematic, he is invulnerable. Sprint toward him immediately; the beams start wide and sweep inward.

Phase 2 changes:

  • His teleport frequency doubles.
  • He gains lightning rain — pillars of golden lightning that track your position for 8 seconds.
  • His bite combos extend by one hit.
  • His golden claw rain attack (summoning dozens of spectral claws from above) becomes frequent.

The lightning rain is the true threat. When it activates, Placidusax roars and the sky lights up. Do not panic. The lightning targets where you were standing 1 second ago. Walk — do not sprint, do not roll — in slow circles. The pillars will miss by meters. Sprinting causes you to overshoot safe zones; rolling locks you in place during follow-up strikes.

Attacks & Counters

| Attack | Counter | |--------|---------| | Double-head bite combo | Stay under his chest. Both heads swing outward, not downward. | | Claw swipe (right side) | Roll into his body, toward his left leg. Punish with 2 R1s. | | Tail sweep | Telegraphed by him shifting weight backward. Jump or roll toward his head. | | Teleport dive | Unlock camera. Listen for audio cue. Sprint perpendicular to his shadow. | | Placidusax's Ruin (phase 2 opener) | Sprint directly toward him. The beams start wide and converge. | | Lightning rain (phase 2) | Walk in slow, deliberate circles. Do not sprint. Each pillar targets past positions. | | Golden claw rain (phase 2) | Sprint toward Placidusax's body. The claws target mid-range; close quarters are safe. | | Lightning breath | Two versions: grounded cone (roll perpendicular) and aerial sweep (sprint toward his landing zone). |

Recommended Loadout

Placidusax is weak to bleed and paradoxically resistant to lightning despite his own element. The optimal build:

  • Weapon: Rivers of Blood +10 or Mohgwyn's Sacred Spear +10. Bleed procs deal 3000+ damage per trigger. Dual-wielding Uchigatana + Nagakiba with Seppuku Ash of War also works.
  • Spirit Ash: Mimic Tear +10 or Black Knife Tiche +10. Tiche is safer; she dodges teleports better than any other summon. Mimic splits target priority but may die in phase 2 if you haven't optimized its loadout.
  • Talismans:
    • Dragoncrest Greatshield Talisman +2 (essential — his dive hits for 70%+ of max HP)
    • Pearldrake Talisman +2 (reduces his lightning damage by ~20%)
    • Lord of Blood's Exultation (attack boost when bleed procs nearby)
    • Erdtree's Favor +2 (HP/stamina/equip load boost)
  • Buffs: Golden Vow and Flame, Grant Me Strength. Stack them before entering the arena for a combined 35% damage boost.
  • Consumables: Lightningproof Dried Liver reduces lightning damage by 35% for 60 seconds. Re-apply after every death.

Build note: Sorcerers and Faith casters struggle here. Placidusax moves unpredictably, and his teleports make spell-casting windows nonexistent. If you are committed to ranged, use Rock Sling or Ancient Death Rancor — both have tracking and poise-break potential.

A Note on Positioning

The "stay under the chest" advice is not a figure of speech. Placidusax's hitboxes are designed around traditional dragon AI — most players instinctively circle his legs or stay at mid-range. This is wrong. His phase 2 lightning and claw rain punish mid-range positioning relentlessly.

The chest is the eye of the hurricane. From this position:

  1. His bite arcs swing harmlessly overhead.
  2. His claw swipes miss by a body-width.
  3. His tail telegraphs are visible 2 seconds early.
  4. You can see his teleport wind-up and react before he vanishes.

The only attack that threatens this position is his belly flop — a full-body slam that happens if you stay under him too long without dealing damage. If you see him shift weight onto his hind legs, roll backward immediately.

The Teleport Mind Game

Placidusax's teleport is not random. He teleports when:

  1. You are at mid-range for more than 5 seconds.
  2. He has taken 10%+ of his max HP in rapid succession.
  3. Phase 2 lightning rain ends.

Once you recognize the pattern, teleports become opportunities. The moment he vanishes, position yourself near the arena center and listen. The shadow on the ground appears 0.5 seconds before he lands. Sprint perpendicular, turn 90 degrees, and sprint back toward where his body will be. You will arrive at his flank as he recovers — free 3-4 hits.

Veterans call this "teleport punishing." It is the difference between a 10-minute slog and a 4-minute execution.

Placidusax is not a dragon. He is a thunderstorm given form. Treat him like weather — predictable once you learn the patterns, lethal if you panic.

Related Bosses

Defeating Placidusax grants his Remembrance, which can be traded for Placidusax's Ruin (the twin laser incantation) or Dragon King's Cragblade (a heavy thrusting sword with built-in lightning AOE). Both are spectacle weapons more than meta picks, but the Cragblade's weapon art rivals Placidusax's own cinematic flair.

The only dragon of comparable difficulty is Fortissax in Deeproot Depths — another optional multi-headed lightning dragon. If you beat Placidusax, Fortissax will feel like a warmup.

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