GODFREY, FIRST ELDEN LORD / HOARAH LOUX
Phase Strategy
Godfrey is the culmination of everything the game has taught you about spacing, patience, and respect. This is not a puzzle boss. There are no gimmicks. You must fight the First Elden Lord the way he fought his way to the throne — with precision and discipline.
The arena is large but empty. Godfrey gives you nowhere to hide and nothing to exploit. He demands mastery of fundamentals.
Phase I — The Elden Lord
Godfrey wields Serosh's massive golden axe in two-handed sweeps and overhead slams. His attacks have long windups but devastating tracking. The critical lesson: his axe combos extend on a 50/50 roll. If you roll too early on his second swing, he continues into a third. If you roll late, he stops at two.
The game is teaching you to watch his body, not his weapon. Godfrey telegraphs follow-ups with subtle weight shifts — a shoulder lean before the third axe swing, a quarter-step backward before his jumping stomp.
Critical: Never roll backward from Godfrey's axe swings. His tracking adjusts mid-swing for backward rolls. Roll into him at a 45-degree angle. You will end up behind his lead leg — the safest zone in phase 1.
Below 80% HP, Godfrey begins mixing in stomp AOEs — golden shockwaves that ripple across the arena floor. These are not avoidable by distance. You must jump or roll with precise timing as the wave reaches you.
Below 50% HP, his combo strings extend further and he gains access to a rare triple axe overhead — three consecutive slams that cover a 180-degree arc. Do not try to punish until the third slam lands.
Phase II — Hoarah Loux, Warrior
When phase 1 ends, Godfrey snaps Serosh's neck and tears the lion-spirit off his back. The game's most iconic cutscene plays. Heal immediately after it ends. Hoarah Loux gives you exactly 1.5 seconds before he charges.
Phase 2 removes the axe entirely. Hoarah Loux fights with grappling throws and ground slams. His grab range is deceptive — twice as far as it appears. His combo strings are now 4-6 hits long. The damage-per-hit drops slightly, but the tempo accelerates dramatically.
The key insight: Hoarah Loux has no shield-piercing attacks. If you are running a greatshield build, phase 2 becomes substantially easier — you can block his grabs and throws outright. For everyone else, this is a spacing exam.
His new moveset:
- Forward grab — Lunges 6 meters, grabs, slams you into the ground twice. Roll toward him under his arm.
- Stomp chains — 3-4 consecutive stomps with golden shockwaves. Jump over each or roll toward his lead foot.
- Earthshaker leap — Leaps high, slams both fists into the ground. The AOE is arena-wide. Sprint perpendicular to his landing spot. Rolling is too slow.
- Command grab — Rare. He roars, then grabs from neutral. Cannot be blocked. If you see the roar animation, sprint away immediately.
Phase 2 punishes hesitation. Hoarah Loux closes distance faster than any other boss. You cannot play passive. The correct rhythm is hit-and-move: land one charged R2 or two R1s, then reposition before he stands up.
Attacks & Counters
| Attack | Counter | |--------|---------| | Axe overhead slam (P1) | Roll forward-right into his body. Punish with 2 R1s. | | Axe sweep combo (P1) | Roll into the first swing. If he winds up again, roll the second. Wait for body lean before third. | | Stomp shockwave (P1) | Jump at the shockwave's edge or roll toward his planted foot. | | Triple overhead (P1) | Create distance after the second slam. Only punish the third. | | Forward grab (P2) | Roll toward him and slightly left. His right arm passes over you. | | Stomp chain (P2) | Jump each shockwave or roll toward his lead foot after the first. | | Earthshaker leap (P2) | Sprint hard perpendicular for 3 seconds. The AOE lingers. Do not roll. | | Command grab (P2) | Sprint backward the instant he roars. Range is 10+ meters. |
Recommended Loadout
Godfrey's weaknesses are Bleed and Frost, making him one of the few endgame bosses where Rivers of Blood and Dual Nagakibas remain optimal.
- Spirit Ash: Mimic Tear +10 for aggressive builds. Black Knife Tiche +10 if you need consistent aggro control. Both survive phase 2 if kept alive through phase 1.
- Weapon: Rivers of Blood (bleed procs end phase 1 under 90 seconds). Dual Hoslow's Petal Whips with Seppuku also excel. For STR builds: Greatsword with Cold infusion.
- Talismans:
- Dragoncrest Greatshield Talisman (essential — phase 2 chip damage is relentless)
- Green Turtle Talisman (stamina regen for phase 2's spacing demands)
- Bull-Goat's Talisman or Great-Jar's Arsenal (poise/equip load)
- Lord of Blood's Exultation (if running bleed)
- Physick: Stonebarb Cracked Tear + Flame-Shrouding Cracked Tear for weapon-buffed builds.
If you are struggling with phase 2 grabs, consider the Carian Retaliation ash of war on a small shield. Parrying his grab inputs trivializes the wrestling phase, though the timing window is strict.
The Spacing Game
Phase 1 is about patience. Phase 2 is about movement. Most players die in phase 2 because they try to fight Hoarah Loux the way they fought Godfrey — waiting for openings, reacting to attacks. This is wrong.
Hoarah Loux creates openings by overextending. His grab whiffs have longer recovery than his axe swings ever did. The correct mindset is matador, not knight: bait the lunge, sidestep, punish the recovery.
If you find yourself getting grabbed repeatedly, you are standing still too long. After every attack — yours or his — reposition. Circle-strafe at mid-range. He will commit to a grab or a stomp chain, both of which are punishable if you are already moving when they start.
Lore Pause
Godfrey is the only character in FromSoftware history to willingly discard power. When Marika exiled him, she sealed Serosh onto his back to suppress his warrior bloodlust. In phase 2, he tears Serosh free — not because he wants to kill you, but because you have earned the right to face Hoarah Loux unshackled.
His last words: "I've given thee courtesy enough." This is not arrogance. It is respect. You are the first adversary since the age of the Giants worthy of his full strength.
Godfrey does not want you to lose. He wants you to be worthy of the throne.
Related Bosses
Defeating Godfrey unlocks the final stretch. Ahead lies Radagon of the Golden Order and the Elden Beast. If you beat Godfrey without summons, you are ready. If you needed the Mimic Tear to survive phase 2, consider farming Ancient Dragon Smithing Stones in Mohgwyn Palace before proceeding — Radagon punishes under-leveled weapons harder than any prior fight.
— RECOMMENDED GEAR —
Xbox Elite Series 2 Controller
Hair-trigger locks let you fire spells faster. The paddles handle item swapping mid-combat.
Sennheiser GAME ONE Headset
Footstep cues and ambush audio are crucial in Souls games. Open-back design prevents fatigue in long sessions.
Shadow of the Erdtree DLC (Steam Key)
The DLC expansion. 60+ hours of new content, new weapons, and the hardest boss FromSoftware has ever made.